We’ve been pushing out small updates several times per week for the last month – Here’s a list of some of the bigger changes:

  • New floors and floor effects
  • Glowstick Pinyatas
  • Interactive items in the venue to discover
  • Explosions
  • Slow and Freeze time in regards to the venue lights
  • Lasers entirely rebuilt with 64 unique patterns
  • New visual effects
  • New particle effects
  • New lights in the venue
  • Upgraded existing textures
  • Bug fixes
  • Light color improvements
  • New menu screen
  • Improvements to past visual effects



Dual wield particle effects with new secret control combos to discover.

Activate or deactivate automatic lights anytime at the push of a single button, directly from your controller.

Launch glowsticks and fireworks from both controllers at the same time with auto lights.

Several particle effects upgraded.

Tutorial expanded to cover upgraded controls.

Reduced GPU memory requirement by over half improving loading times and performance

Bugfixes galore



I’m excited to announce some huge changes for Soundscape VR that will be a boon to both veterans and newbies alike. A new version releases today with additions like:

New lights
New effects
New particles
New tutorial
New voice acting
New menu system
New control scheme
New music services
New BPM control methods
Better performance
Upgraded Visuals

In addition to these upgrades, the multiplayer version is closer than ever to release and coming soon. In order to ensure the best multiplayer experience at launch, Soundscape is changing to FREE TO PLAY going forward. Now any lover of music and VR can join in on the Soundscape music revolution. No micro-transactions, no loot boxes, just the best VR music software for your favorite songs, totally free. Get your friends ready for the future of music!


20,000 users. We do it all for the love, thanks for the support.


New base of operations!  Groove Science Studios has relocated from Chicago to Denver and with a new studio to take Soundscape to the next level.  Prepare for the most mindblowing audiovisual experience yet!


Large optimizations have been completed that effectively double the performance of the lights and effects allowing for twice as many visuals happening at the same time.  Framerate should remain silky smooth even on GTX 980!


Today brings a couple new highly anticipated features. First up is the much requested automatic mode. Simply enable Auto mode from the console in-game and enjoy all the eye candy control-free while you sit and chill. If you change your mind at any time and want to put your own spin on things just grab the controller, all particle and modifications are still active and ready when you are!

Second up is an overhaul of the entire music synchronization system. You can now easily access a BPM slider from the console in-game that allows you to sync every effect in the game to any BPM 70-170. Don’t know the BPM of your music? No problem, just match the flashing indicator attached to the console to the beat of your music and you will be all set. And don’t forget you can also combine this with the speed controls on your right controller to achieve the perfect speed you desire!


Coming November 1st is the next evolution of Soundscape, and of music visualizers as you know them. For the very first time, take YOUR music inside Soundscape and play ANY song from ANY music service to immerse yourself in a brand-new 360-degree world of breathtaking visuals.

Use your motion controllers to effortlessly create and modify the visuals with a new seamless control scheme that allows your eyes to stay focused on the action without having to dig through menus. Lights, lasers, particles, pyrotechnics, as well as many other effects will come to life at your touch as you teleport through space and create countless unique combinations of visuals.

You haven’t heard your favorite songs until you have experienced them in Soundscape.


A huge thanks to the awesome reception of Soundscape at Burning man 2017. It was great to see both VR veterans and newbies alike be amazed by Soundscape on the playa. I worked hard to be able to run Soundscape in the harshest of places and those that found my hidden setup late night on the deep playa were in for a treat. See you next year!


Soundscape v2.0 is available now! Here are some of the highlights from the massive list of changes:

-UNLIMITED REPLAYABILITY: Every song is now a totally unique visual experience, every single time. Watch the same song 9 times in a row and on the 10th you may see something completely new! There are tens of thousands of different unique light combinations! What secrets will you discover?
-ULTIMATE SYNCHRONIZATION: Every single thing in Soundscape from the massive visualizations to the smallest details are now synchronized to the rhythm to make the experience more immersive than ever before.
-Hundreds of new lights, patterns, animations, and effects.
-Menu overhaul
-Bug and crash fixes


10,000 users! Thanks for the overwhelming support and thanks to everyone who came out at Lakes of Fire and waited in line for 4 hours for their turn to try! Seeing the smiles makes it all worthwhile.


A new track has been added, enjoy the new lights added to go along with this classic. New optimization has been completed allowing greater levels of supersampling on GTX 1080 and higher.


A new track has been added plus a massive list of model overhauls and new lights. Soundscape VR is also coming to Burning Man and Lakes of Fire this year! If you are attending please say hello if you stumble upon our campsite!


The first update for Soundscape is live! A new track has been added, as well as new lights, new effects, new patterns, refined music synchronization and more!


Soundscape VR has exited Alpha and is at long last available on Steam for the world! A new age of music experience officially begins today.

Be on the lookout for what is coming next!


The Soundscape VR Alpha test is in progress, get ready for release in the near future!


Soundscape VR’s first song was finished being recorded.


Soundscape VR was born.